If Gameview's initial claim that games on Android are now monetising close to the rates of their iOS brethren was a surprise, the firm's revised view that in some cases they're actually the top performers will make headlines.
The release of the refreshed stats from the DeNA-owned studio comes as a result of our own look at their numbers, released as part of the firm's press blitz celebrating Tap Fish's success on Google's platform.
After reading the story, we're told, the developer took a closer look at their figures, concluding that many of their games on Android are generating 30 percent more average revenue per user (ARPU) than those on iPhone.
Changing attitudes
The firm neglects to name names (the original story was about Tap Fish), but the news is yet another example of a change in fortunes for developers operating on Android.
Godzilab recently reported that, while each iOS user generates three times more revenue on Stardunk than those playing on Android, the larger userbase the game has amassed on Google's platform means both editions are holding their own.
US studio Spacetime Studios experienced something similar with its freemium MMOG Pocket Legends.
Android exclusive platforms, such as PapayaMobile, are also naturally keen to talk the OS up.
The firm, which operates a social network on Android, recently passed 25 million users, reporting the average paying user spends around $22.60 per month on games on the platform.
Game on for Android
Gameview's statement is arguably more significant, however, given it suggests individual users on Android are willing to spend more money on Google's OS, arguably for the first time.
"Many developers complain that Android only monetises at a small fraction of their games on iOS, but that's not what we see," Gameview co-founder Riz Virk said of the studio's success on the platform.
"Our Android games monetise about on par with our iOS games in some cases up to 30 percent higher and as we focus on building out cool new features like live wallpaper, we expect usage, engagement and revenues on the Android platform to continue to climb," he added in the revised release.
Our original story can be found by here.
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
Top Stories
News
4 hours, 40 minutes ago
Delta game emulator hits No. 1 on the App Store download charts in 35 countries
News
6 hours, 39 minutes ago
Week in Views - The search for skills, billion dollar birthdays and terrific transmedia
News
7 hours, 25 minutes ago
Get practical tips into key game development tools and methodologies at the Dubai GameExpo Summit
News
7 hours, 40 minutes ago
PocketGamer.biz Podcast - DoubleDown Interactive’s Faith Price on lifecycle marketing tips to extend your app’s lifespan
News
9 hours, 2 minutes ago
Rovio's Angry Birds environmental campaign comes in to land on Earth Day
News
6 hours, 39 minutes ago
Week in Views - The search for skills, billion dollar birthdays and terrific transmedia
Feature
9 hours, 40 minutes ago
New release roundup: Take That: This is Life, Neopets: Tales of Dacardia, Persona 5: The Phantom X and more
Feature
Apr 19th, 2024
Speaker Spotlight: Xsolla's Chris Meredith on making the most of D2C and today's revenue opportunities
Events
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Popular Stories
Feature
Apr 15th, 2024
46 top mobile games in soft launch: CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, Candy Crush Blast, and more
News
Apr 17th, 2024