Having made their name with UK console developer Bizarre Creations, those behind start-up studio Hogrocket have taken to the web to explain their decision to throw their weight behind iOS.
Though little is known regarding the developer's first games, the company has revealed that iPhone and iPad will be their first target news that reportedly left many Bizarre fans scratching their heads.
Community matters
In a blog post detailing the decision, Bizarre Creation's former communications man Ben Ward has claimed working on iOS will give the studio the room to bed down, as well as engage with a new audience in a fresh manner.
"Having more fine grain control over the publishing processes means that we can get closer to our community than ever before," said Ward, adding that the studio will quickly be able to test games and roll out updates based on consumer feedback.
"Importantly, we can also respond to demand and market conditions by changing the price of the game.
"If people think our game is too expensive, we can make it cheaper. If people would prefer to get a 'lite' version for free and pay for additional content then we can manage that too."
Playing the long game
It's the cost from a development perspective, however, that is the most appealing aspect of iOS developent in Ward's view.
"Hogrocket is a self-funded company, so money is a concern for us right now," he added.
"Choosing a platform which requires smaller levels of investment is important for us. Also, making cheaper games means we can take more creative risks."
With Bizarre Creations having closed its doors in February, it's understandable that Ward and co. are looking to ensure their latest venture has a long and successful run.
"We've got enough money to support ourselves for the first couple of games right now, so we can afford to make our first game more interesting and (some might say) risky," he concluded.
"This is because if it doesn't work out then game #2 is there to pick up the financial slack - we hope. If we were self-funding a console game then wed only have one shot at it, and if it didnt work out then wed all be out on our asses."
[source: Ben Ward]
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
Interview
Dec 18th, 2012
Hogrocket is over, but mobile is still kicking it over console says studio co-founder
Interview
Mar 1st, 2012
iPad 3 hardware upgrades of no interest to indies, claims Hogrocket's Peter Collier
Top Stories
Feature
Apr 24th, 2024
48 top mobile games in soft launch: Squad Busters, CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
Apr 24th, 2024
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
Events
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024