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With #1 and #2 games on GREE, Konami booked $99 million of social mobile revenue in Q1 FY12

Up a massive 225 percent year-on-year

With #1 and #2 games on GREE, Konami booked $99 million of social mobile revenue in Q1 FY12
Japanese game publisher Konami (TSE:9766) announced its financial figures for Q1 FY12, the three months ending June 30.

Overall, its net revenue was ¥54.9 billion ($695 million), up 3 percent year-on-year. Operating income was ¥7 billion, up 141 percent.

Net income was ¥4.04 billion ($51 million), up 220 percent year-on-year.

Frictionless

The main reason for this performance was its Digital Entertainment business segment, which includes console downloads, mobile games, e-Amusement and card games.

It accounted for 48 percent of Konami's net revenue and 87 percent of its operating income.

Go GREE

Mobile games - as broken out in terms of SNS; i.e. games on platforms such as GREE and Mobage - accounted for net revenue of ¥7.8 billion ($99 million), which was the largest single segment in Digital Entertainment.

Net revenue was up 225 percent year-on-year.

Konami highlighted the performance of eight titles on GREE (including #1 game Dragon Collection with 3 million players. and #2 game Professional Baseball Dream Nine with one million players), and two on Mobage (including #6 game Sengoku Collection with 1.5 million players).

In total, Konami has around 9 million registered players of its social mobile games on GREE and Mobage, and plans to launch two new titles on GREE and one on Mobage during the summer.

The company ended the quarter with ¥53.6 billion ($679 million) in cash and cash equivalents, down ¥6 billion ($76 million) compared to three months ago.

[source: Konami (PDF1)/(PDF2)]
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A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.