If HTML5 is to play a major role in mobile games development in the coming years, it needs something of a performance boost.
That's the claim being made by dev platform appMobi, which has used this year's E3 in Los Angeles to cast light on its new technology: DirectCanvas.
It's aim is to accelerate HTML5's canva elements, allowing graphics rendering to be sped up by 500 percent. It's a leap appMobi believes will free up studios to create a more diverse range of games across smartphone formats.
Rendering race
"Games are the most complex of all applications to conceive and build and game developers take full advantage of all available resources of the devices they program for: processor, memory and storage," said CTO Sam Abadir.
"Game development is not for the faint of heart; games must run quickly, include fluid movement and tightly synch the visual and sound elements.
"If we can build a framework for easily developing cross platform mobile games, we can create a framework for developing any application. And we've done it."
But as well as offering speed, appMobi has also added the ability for developers to add social elements to their games to its platform.
Going social
Leaderboards, badges and Facebook/Twitter connectivity is also now part of the deal, thanks to its acquisition of social engagement specialist TapJS - a firm that has previous when it comes to working with HTML5 and JavaScript based games.
"The appMobi mobile app platform now offers HTML5 game developers a compelling one-stop-shop to create, build, deploy, monetise, and update their game apps across iOS and Android devices," said CEO David Kennedy.
"With the addition of social interfaces and virality-enhancing features from TapJS, the appMobi platform has everything a game developer could possibly want in order to profit from the smartphone markets impending shift to HTML5."
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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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