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PocketGamer.biz regularly posts content from a variety of guest writers across the games industry. These encompass a wide range of topics and people from different backgrounds and diversities, sharing their opinion on the hottest trending topics, undiscovered gems and what the future of the business holds.
Articles by Guest Author
All articles written by Guest Author
News
Jul 10th, 2012
PapayaMobile's Oscar Clark provides a developer's guide to the Zombie (freemium) Apocalypse
Feature
Jul 5th, 2012
The Pickford Brothers introduce their new regular design column, Games We Like
Feature
Jun 19th, 2012
Tiny entertainment cost-per-hour is the secret of apps' success, says XMG's Ray Sharma
Feature
Jun 12th, 2012
Freemium devs need to play with pricing for success, says PapayaMobile's Oscar Clark
Feature
Jun 7th, 2012
iQU's Fraser MacInnes on why focusing on buying users risks damaging your game
Feature
Jun 5th, 2012
Engagement and Balance are key metrics for designing a successful game, says Setgo's Clemens Wangerin
Feature
May 31st, 2012
iQU's Fraser MacInnes explains why 234 million gamer profiles don't necessarily add up to much
Feature
May 29th, 2012
FourBros's Nathan Furtwangler on the dedicated process of finding longterm success with Windows Phone
Feature
May 24th, 2012
iQU's Fraser MacInnes on why when it comes to user targeting, it's often better to shoot to miss
PapayaMobile's Oscar Clark provides a developer's guide to the Zombie (freemium) Apocalypse
The Pickford Brothers introduce their new regular design column, Games We Like
Tiny entertainment cost-per-hour is the secret of apps' success, says XMG's Ray Sharma
Freemium devs need to play with pricing for success, says PapayaMobile's Oscar Clark
iQU's Fraser MacInnes on why focusing on buying users risks damaging your game
Engagement and Balance are key metrics for designing a successful game, says Setgo's Clemens Wangerin
iQU's Fraser MacInnes explains why 234 million gamer profiles don't necessarily add up to much
FourBros's Nathan Furtwangler on the dedicated process of finding longterm success with Windows Phone
iQU's Fraser MacInnes on why when it comes to user targeting, it's often better to shoot to miss
Top Stories
News
Apr 17th, 2024
Scopely is celebrating Monopoly GO!'s first birthday with in-game events and rewards
News
Apr 17th, 2024
Learn about the state of play in MENA and the changing payments landscape at the Dubai GameExpo Summit
News
Apr 17th, 2024
Monopoly GO! celebrates its first birthday and shares its behind-the-scenes story
Feature
Apr 15th, 2024
46 top mobile games in soft launch: CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, Candy Crush Blast, and more
Feature
Apr 15th, 2024
Hot Five: XCOM Legends’ rumoured shutdown, Squad Busters verges on soft launch, and Royal Match reaches $3 billion
Events
HIT Games Conference Istanbul 2024 | Apr 18th | |
Game Job Fair – Spring Edition 2024 | Nordic | Apr 18th |
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |