Stateside

Stateside: Ouya talks a good game, but is it making it up as it goes along?

Stateside: Ouya talks a good game, but is it making it up as it goes along?
Chicago-based Carter Dotson is a senior writer at 148Apps.com, which was recently acquired by PocketGamer.biz publisher Steel Media.

"If I can give Ouyas away for free, I will."

That was what Julie Uhrman, founder of Ouya, said during a session at IGDA Chicago on 1 March.

Both Uhrman and content acquisition manager Bob Mills took part in a presentation and Q&A session that detailed Ouya's goals as it prepares to reach the hands of its Kickstarter backers.

The goal? To convince those in the audience to be optimistic about what the company is trying to do and the strength of the Ouya ecosystem. In short, it was a sales pitch to encourage companies to come on board. But did it work?

Open and honest

The 45-minute session served both as a brief introduction to the genesis of Ouya, as well as a guide to the firm's objectives for gamers and developers alike – from providing an open SDK, or 'ODK', and Unity plugins to stating Ouya's preference for open communication.

"I saw this product that was based on Android but wasn't a mobile device, and that was sort of where the light bulb came on," said Uhrman, of Ouya.

"And so I said, 'What about building an Android console for the television? Let's steal all the best ideas from all the other platforms and bring them to the TV.'"


Uhrman talks at IGDA Chicago

However, rather than stand and prophecise, Uhrman spent much of her time taking questions from the 140-strong crowd, with communication – especially of the open kind – the firm's signature.

According to Jared Steffes of Matador, who helped arrange the event, Ouya representatives were the ones who initially reached out to IGDA Chicago about meeting up with developers.

And, true to form, the firm's talk was unrestrained: Uhrman and co. were very forthcoming on details when asked and provided many frank and detailed answers to questions.

It's a trait that was highlighted when one developer inquired about piracy.

Uhrman responded, "We will be secure as any other Android devices." The crowd had a good laugh, before she provided qualifiers as to how they will attempt to tackle the problem as best as they can.

In reality, Ouya will not be the cure to the Android piracy ills, in part because of its openness.

Loading screen

One of the few moments where it felt like Uhrman was holding back was when a half-mention of sideloading emulators made it out of her mouth.

"Ouya's open. You guys can sideload content, you can sideload games, y'know, you can put up emul... I mean, there's a lot you can do that we're gonna allow," she quipped.

Otherwise, it felt like both Uhrman and Mills weren't trying to dodge anything, staying around to take questions one to one after their time on stage.



One such questioner, for instance, was treated to the news there there are plans for a promo code system, as well as prepaid cards to be made available when the system hits retail in June.

As developers will know, such a system was not available on Google Play for a long period of time, and the lack of promo codes for the press continues to be an issue with coverage. And the details didn't stop there.

While Uhrman stressed that Ouya will cater for the sideloading of content, she did stress that the plan was for Ouya's marketplace to be the only store preloaded on the device. Theoretically, nothing could stop Amazon or another vendor from having a sideloaded solution, but Ouya will only ship with its own store.

As well, there will be an approval process similar to the iOS App Store that will limit games based on some content restrictions as well as to ensure that the games work, but Ouya wants to provide an estimated approval turnaround time to developers who submit.

Up in the air

However, Ouya undoubtedly has a way to go before it becomes a finalised product.

For starters, the UI is still undergoing tweaks. The staff that arrived at the presentation brought what was still a demo unit in clear casing. They recently added a ~20 decibel fan to the system to take care of the heat. Indeed, even the controller is not finished.

On that score, Bob Mills planned to travel to Taiwan this week to test new D-pads for the controller after being unsatisfied with the feel of the previous design, which itself was a change from the original D-pad model.



Kickstarter backers are still pencilled to start receiving their consoles at the end of March, but what appear to be major manufacturing decisions are still being made.

Nonetheless, Ouya was open about its plan to continue to iterate on the hardware in the two months after the initial Kickstarter backer model ships.

In fact, that was very much the theme of the night: Ouya seems to be entirely flexible on the one hand, but flying by the seat of its pants on the other.

Reasons to be cheerful

There was a definite feeling that Uhrman was making up answers to probing questions on the spot. When questioned about the possibility for subscriptions or for game bundles, Uhrman answered with an uncertain but optimistic "Yeah. Sure."

"The biggest piece of the ODK is the payment API. As long as you use the payment API, sure," he added, before joking that her positive answer without a set solution would be picked up by the press:

"That's going to be in the story tomorrow. I'm going to be in so much trouble."

Indeed, the big takeaway from Ouya's talk was that the company talks a good game.

Uhrman left developers with plenty of reasons to feel optimistic about what the company is doing, but – in reality – there's much about Ouya that is yet to be set in stone.

For those looking for a fresh platform to disrupt the rest of the industry, Ouya is off to a good start and, while there are still plenty of reasons to wonder if it can be successful, the firm's public face gives plenty of reasons for its backers to be cheerful.

Stateside columnist

Freelance writer covering mobile and gaming for @toucharcade, @Gamezebo, and more!

Comments

5 comments
View options
  • Order by latest to oldest
  • Order by oldest to latest
  • Show all replies
Simon Edis Game Designer at Ezone.com
From a small indy developer's point of view I think the Ouya SDK has a ways to go. With so many different app stores with different APIs (iTunes, Google Play, Amazon, Blackberry, Windows, etc), unless the SDK is a simple drag and drop we can't afford the time to port. I grabbed the Ouya SDK and their Unity3D plugin and the docs were lacking and the implementation patchy. They've already stumbled at the first hurdle of developer adoption. With new platforms it doesn't matter how good the hardware is, if there isn't tons of good content it's doomed to fail.
James Wames
People complain too much about stuff these days. This console will be incredibly cheap ($100) and will be a good console for its price. I think people have become so spoilt that they can't appreciate something cool and new, they just want more and more and more. People need to give the Ouya a chance. Android is a cool platform, and I'm honestly more excited about this console than I am the PS4 or next Xbox.
Phil M
It all comes down to can they get exclusive releases on it, even if it's just released on the Ouya first and then other versions a few months later, if it doesn't have that if it's literally just ports of already available Android games, I just can't see it getting anywhere.
jon jordan
surely the only thing anyone will care about is what install base it gets, which is why they need to come up with a model where they can give it away.
James Coote
OUYA is kinda like a katamari ball rolling around in all directions picking up and dropping things as it goes. That sometimes gives the impression of it being directionless. That's kinda disconcerting for would be consumers, but as a game developer, I like being able to feedback so directly and feel I'm making a difference, rather than just being a drop in the app store ocean