Game Design
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Square Enix Montréal design team on crafting beautiful gaming experiences for small screens
PGbiz chats to the design team behind mobile titles Lara Croft GO and Hitman GO

PGC Digital: Zynga lead game designer Poornima Seetharaman discusses how to balance gameplay

Why now is the perfect time for mid-size casual studios to open up to hypercasual

POC in Mobile: KingsIsle Entertainment games designer Victoria Brown on the importance of networking

Making match-3 magic: Elevating the genre with IP
Zynga director of product Peter Rosetti on what it takes to bring Harry Potter to match-3
1
Comment & Opinion
Jul 9th, 2020

Why are people still playing Brawl Stars?
A look at the design choices that make Supercell's fifth game so enjoyable

Opinion: I completed Pokemon Cafe Mix in two days, and I probably won't go back
A lesson in making sure you have enough content for your puzzle game

Interview: How Outfit7 started a virtual pet revolution with its new game
"What's been wonderful is that the final product is actually very similar to our first concepts"
13
Comment & Opinion
May 25th, 2020

Why are people still playing Garena Free Fire?
A first-time player tries to explain the battle royale's appeal

A major lesson from hypercasual for the rest of the industry: Launch fast, test the core gameplay, forget the rest
Skunkworks CEO James Cramer details some of the lessons he's learned

Remote Working: How Rovio's design director Timothy Coolidge is operating from his 10-year-old son's bedroom
"In the space of a few weeks, I sold everything and took the leap to join the games industry"