Game Design
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How TerraGenesis developer Edgeworks attracts players who have never played games before
The developer talks realism in game design, player engagement and smart monetization tactics

Women in Gaming: Sumo Digital's Lucy Smith discusses the allure of games design
"Anyone who has a strong work ethic and attitude can achieve anything"

Hyper Hippo’s Tristan Rattink on why AdVenture Capitalist is still here after 5 years
How the studio took "the least sexy idea" and made it into a global phenomenon

Hypercasual vs GAAS - Lessons for lean #Gamedev
What can two very different development strategies can teach us as game developers

Kwalee on what exactly makes a hypercasual game
Head of publishing Simon Prytherch on building a game for the fastest-growing genre

"Game design isn’t all about grand ideas and blue-sky visions of exciting new games"

How marketing can be baked into game design
"You can't spell marketing without design," says Those Awesome Guys founder