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Are hypercasual and midcore racing to become hybridcasual?
Game economist Phillip Black analyses the state of the genres
ironSource's Anna Popereko: Seven ways to increase revenue from merge games
The game design consultant explains how to capitalise on one of mobile gaming's hottest genre trends
Woke or broke? When should developers break from controversial creators?
Developers and publishers may eventually need to make difficult decisions regarding inclusivity
From mobile screens to the big screen: the untapped potential of adapting mobile games
The video game curse may finally have been broken, but mobile gaming is at risk of being left behind
Sequels Vs Updates: Start again? Or stick with what works?
When should developers create sequels for their games, and when is it smarter to stay put?
Storytelling in free-to-play games: The good and the bad
While games draw acclaim for their storylines, downplaying the importance of narrative can make games more accessible
Mobile to surge ahead as the console next gens are at least six years away
Mobile may not match them for sheer horsepower but the level of funding and work required to create a console means that the heavyweights will be playing catch up for years to come
Opinion: Riot Games and Ubisoft can’t self-police online harm
Trying to show they care about online harm is good, but the fact is that the problem can’t be solved with AI
You think you’re better than me? The advertising potential of failure
Queer representation in mobile gaming: Why so few developers are tasting the rainbow
The queer community is being represented in gaming like never before, mobile platforms are lagging behind
Opinion: Events like The Game Awards don't give mobile games enough representation
There is a conspicuous absence of mobile titles at arguably the biggest awards show of the year for gaming