User Generated Content
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Socialisation in gaming: The trend for increased retention and revenue

Why all games should be empowering their fans via user-generated content

Roblox’s masterplan to enable young game devs to make $50 million a year on its platform

Why you should consider developing user-generated content-based mobile games
Traplight creative director on the benefits of letting users be creative

How one student's The Sims-like Roblox game racked up 160 million play sessions

Can you merge social media and free-to-play games in a monetisable way?

Move over Minecraft: Monetising a new wave of user-generated content on mobile

How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S.
Misha Lyalin discusses the studio's latest game and its innovation process

How Roblox's explosive growth and one million concurrent players led to a $92 million funding round
Roblox VP of Marketing Tami Bhaumik discusses the company's plans
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