Live and Kicking
Article Types
- All [80]
- Comment & Opinion [1]
- Profile [1]
- Feature [1]
- Interview [77]

Why Playrix producer Alexander Vedeneev believes Gardenscapes is more than "just a Candy Crush clone"
"We must be doing something right if our games are being copied."

From The Boys to Hellboy, four years of partnerships in Legendary: Game of Heroes
"We had the luxury of casting a large net when looking for partnerships."

Live and Kicking: Why retention is key to the success of Disney Emoji Blitz four years on

Live and Kicking: How World of Tanks Blitz has battled its way up through the charts for six years
"If your project is successful it bestows some power on you"

Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030
Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary

Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers
"Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"

Live and Kicking: How Elvenar players amassed more than 43,186 years of playtime

Live and Kicking: GSN Games SVP Wilhelm Taht on Bingo Bash's 10-year survival
"We've had some of the very best months in the history of Bingo Bash at the beginning of 2020"

Live and Kicking: How Plague Inc. took over the world
Ndemic Creations founder James Vaughan on the "unbelievable journey"

Live and Kicking: How Harry Potter: Hogwarts Mystery graduated to its sophomore year with flying colours
Game director Sarah Wolf looks back over the last two years of magic

Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business
"360 million downloads across all our games and still counting"

Live and Kicking: How Dragon Mania Legends has thrived for five years with "close to zero crunch"
DML game manager Botond Szalacsi tells us about the game's biggest achievements