Live and Kicking
Article Types
- All [80]
- Comment & Opinion [1]
- Profile [1]
- Feature [1]
- Interview [77]
Feature
Oct 15th, 2019
How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay
Interview
Jul 26th, 2019
One year on: Next Games on the evolution of location-based title The Walking Dead: Our World
We catch up with executive producer Joonas Viitala to discuss the game's performance to date
Interview
Jul 4th, 2019
Seven years on: How SYBO Games ran up 2.5 billion downloads for Subway Surfers
"From day one we knew fans were integral to the game’s longevity"
Interview
Jun 28th, 2019
Two years on: Small Giant Games on the evolution of Finland's latest great export Empires & Puzzles
CEO Timo Soininen and developer Sofia Vanhanen. discuss growing the highly successful title
as
Interview
Jun 20th, 2019
Four years on: How Travelling Millionaire’s regular events have garnered an engaged audience in the Middle East
Interview
Jun 13th, 2019
Nine years on: Social casino specialist KamaGames on the evolution of Pokerist
as
Interview
May 30th, 2019
Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more
Interview
May 23rd, 2019
Two years on: How Flaregames’ community kept Zombie Gunship Survival alive
"It’s no exaggeration to say that our players kept the game alive during its quieter periods"
Interview
May 16th, 2019
Five years on: Pixonic on keeping the War Robots community happy
"We’re working on a secret feature that will be a huge step in War Robots history"
as
Interview
May 9th, 2019
Four years on: Netmarble on how Marvel Future Fight has continued to assemble fans
"In order to compete with other games, the title should be as fun as if it only came out yesterday"