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How TerraGenesis developer Edgeworks attracts players who have never played games before
The developer talks realism in game design, player engagement and smart monetization tactics
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Interview
Jul 26th, 2018

The Big Indie Pitch interviews: What does it take to make a game all about esports?

The Big Indie Pitch interviews: From tiny bubbles come big things
We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles

Meet games services company MoGi Group at GDC 2018 in San Francisco
The team will be at booth 2103 in the South Hall of the Moscone Convention Centre

5 key mobile trends from GDC 2017
VR, Eastern influence, engines and live ops - but are things really changing?

3 lessons from an indie developer's first GDC
Frank DiCola discusses scheduling, sessions and not taking no for an answer