GDC
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- Feature [9]
- Interview [14]
- News [108]

How TerraGenesis developer Edgeworks attracts players who have never played games before
The developer talks realism in game design, player engagement and smart monetization tactics
as
Interview
Jul 26th, 2018

The Big Indie Pitch interviews: What does it take to make a game all about esports?

The Big Indie Pitch interviews: From tiny bubbles come big things
We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles

Meet games services company MoGi Group at GDC 2018 in San Francisco
The team will be at booth 2103 in the South Hall of the Moscone Convention Centre
2
Comment & Opinion
Mar 10th, 2017

5 key mobile trends from GDC 2017
VR, Eastern influence, engines and live ops - but are things really changing?
2
Comment & Opinion
Mar 8th, 2017

3 lessons from an indie developer's first GDC
Frank DiCola discusses scheduling, sessions and not taking no for an answer
Latest User Comments
Apple tries to bring Valve into its dispute with Epic
Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…
How to make the right art for your hypercasual game
Good to write down a bit in detail. This is looks like a placeholder text rather than an article
50 top games in soft launch: From Crash Bandicoot: On the Run and Pokémon Unite to Stranger Things: Puzzle Tales and The Witcher: Monster Slayer
Thank you, added
Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem
Amazon gives pretty awesome discounts and purchasing the coins in bulk which you can use primarily…
Voodoo is hosting a hypercasual tournament with a top prize of $150k
Where do you sign up for the competetion? I can't find it.