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How TerraGenesis developer Edgeworks attracts players who have never played games before
The developer talks realism in game design, player engagement and smart monetization tactics
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Interview
Jul 26th, 2018

The Big Indie Pitch interviews: What does it take to make a game all about esports?

The Big Indie Pitch interviews: From tiny bubbles come big things
We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles

Wooga on its tactical separation of core and casual development, and why wearables will trump VR
Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
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Interview
Mar 24th, 2016

Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success

Flashback Friday: Neil Young on how ngmoco and Freeverse will dominate the iPhone free2play market

John Riccitiello on why Unity talks about the money its developers are making

One-size-fits-all is the wrong analytics approach, says Kongregate's Emily Greer
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