GDC
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- Stateside [1]
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- Interview [15]
- News [138]
Interview
Jan 5th, 2024
Big Indie Interviews: Adriaan de Jongh discusses the importance of experimentation and creativity
Interview
Mar 30th, 2020
How TerraGenesis developer Edgeworks attracts players who have never played games before
The developer talks realism in game design, player engagement and smart monetization tactics
as
Interview
Jul 26th, 2018
The Big Indie Pitch interviews: What does it take to make a game all about esports?
Interview
May 2nd, 2018
The Big Indie Pitch interviews: From tiny bubbles come big things
We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles
Interview
Apr 4th, 2016
Wooga on its tactical separation of core and casual development, and why wearables will trump VR
Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
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Interview
Mar 24th, 2016
Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success
Interview
Jul 17th, 2015
Flashback Friday: Neil Young on how ngmoco and Freeverse will dominate the iPhone free2play market
Interview
Apr 1st, 2015
John Riccitiello on why Unity talks about the money its developers are making
Interview
Mar 19th, 2015
One-size-fits-all is the wrong analytics approach, says Kongregate's Emily Greer
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