Hypercasual
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- All [404]
- The Charticle [1]
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- Data & Research [11]
- Job News [13]
- Feature [28]
- Comment & Opinion [56]
- Interview [59]
- News [233]
Feature
Dec 16th, 2020
How CrazyLabs unleashes innovation and unlocks revenues with marketing automation
Peggy Anne Salz discusses the benefits of automated key processes to drive results
Interview
Dec 10th, 2020
Meet Inno Studio, winners of Voodoo's 2020 runner competition
The studio won a sizeable investment and a partnership with hypercasual giant
News
Dec 3rd, 2020
Gismart prepares to enter the casual games market
"We have put together a great team. Some of the team has been working at Gismart for a while"
News
Dec 1st, 2020
Over 46 per cent of mobile games devs see immersive in-game ads as a key opportunity
Interview
Nov 16th, 2020
RedForce Games founder discusses benefits of partnering with Voodoo
Anand talks RedForce's journey to hypercasual and how Voodoo's support saw the company flourish
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News
Nov 11th, 2020
PGC Digital: CrazyLabs surpasses 3.5 billion downloads across games library
The Israelian-based studio has been publishing games for over two decades
News
Nov 10th, 2020
PGC Digital: "A publisher is crucial to the process," says hypercasual studio Spunge Games' Mark Fludder
Comment was made during a Fireside Chat on the differences between casual and hypercasul