Hypercasual
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- Comment & Opinion [56]
- Interview [59]
- News [233]
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Comment & Opinion
May 8th, 2020
How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
Interview
May 1st, 2020
Azur Games: building a strong relationship between a developer and its publisher
A chat with founder Artem Nikolayev on what the studio can do for you
Interview
May 1st, 2020
Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead
Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
Comment & Opinion
Apr 30th, 2020
Winter, spring, summer in quarantine - All you have to do is keep on slicing
News
Apr 30th, 2020
My.Games launches publishing programme aimed at hypercasual developers
"More than 13 years' experience developing and publishing games"
News
Apr 7th, 2020
PGC Digital: What BoomBit learned from mid-core games to create new hypercasual titles
"Every game is completely different so don't port learnings"
News
Apr 7th, 2020
PGC Digital: Hypercasual specialist CrazyLabs accumulates more than 3 billion downloads worldwide
News
Apr 7th, 2020
PGC Digital: Supersonic Studios' three newest releases have surpassed 35 million downloads
News
Apr 6th, 2020
PGC Digital: It's the"best time to launch" as a hypercasual, says IronSource director
The comment was made during PGC Digital 'Panel: Smart use of Data to Optimise' Performance
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Feature
Apr 3rd, 2020
This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country
Comment & Opinion
Apr 1st, 2020