Hypercasual
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- Feature [28]
- Comment & Opinion [56]
- Interview [59]
- News [233]
Interview
Jun 4th, 2019
WeQ: Investment in ad tech, development and publishing sets us apart from hyper-casual competition
Job News
May 23rd, 2019
Gismart opens internal hyper-casual game development studio
Studio aims to deliver 10 games within its first year of operation
Interview
Apr 24th, 2019
Jobs in Games: Voodoo’s Wesley Clarke on how to get a job as a technical lead
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Comment & Opinion
Apr 9th, 2019
Key mobile games industry trends for 2019 and how they’ll affect the sector in 2020
An overview of leading genres and new user acquisition formats and strategies for the year ahead
Interview
Mar 28th, 2019
Speaker Spotlight: Double Coconut’s David Fox to share the secrets to success in hyper-casual at PGC Seattle
Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th.
Interview
Mar 20th, 2019
Voodoo Development Magic: How UK studio Neon Play made a splash with hyper-casual hit Roller Splat
Comment & Opinion
Mar 13th, 2019
Voodoo Development Magic: In-house Paris studio highlights the power of the number one publisher’s internal production with Ball Mayhem!
How Ball Mayhem! went from concept to over eight million downloads
Interview
Feb 20th, 2019
Teatime Games: "Mobile games have lost the value of playing together"
Start-up launches video communication platform Teatime Live with first title Hyperspeed
Feature
Feb 6th, 2019