Hypercasual
Article Types
- All [404]
- The Charticle [1]
- Deal [1]
- Business & Production [1]
- Profile [1]
- Data & Research [11]
- Job News [13]
- Feature [28]
- Comment & Opinion [56]
- Interview [59]
- News [233]
Comment & Opinion
Jun 8th, 2023
Navigating hypercasual through the changing landscape of mass-market casual games
Comment & Opinion
Jun 5th, 2023
Are hypercasual and midcore racing to become hybridcasual?
Game economist Phillip Black analyses the state of the genres
Feature
May 23rd, 2023
The key to successful hypercasual prototypes
Director of Publishing at Supersonic Nir Regev shares how to best build your next prototype
Comment & Opinion
May 23rd, 2023
It’s the end of an era in hypercasual - we can turn it into a new opportunity
News
May 16th, 2023
Ad Impressions and effective cost per mile declined across platforms in 2023, but in-app purchases grew
Data & Research
Apr 18th, 2023
Hypercasual's not dead… But it is slowing down
So what happens next when hypercasual is down but competitive play is up?
Comment & Opinion
Apr 18th, 2023
Deconstructing Save the Doge one of the top draw to mesh puzzle games
Comment & Opinion
Apr 13th, 2023