Hypercasual
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- News [233]
News
Sep 15th, 2022
The future of the hypercasual games market
The hypercasual market had a boom over the period of the pandemic but saw a drop in numbers in 2022
News
Sep 14th, 2022
Infographic by Sensor Tower and Homa Games reveals 2050% growth of arcade idle genre
News
Aug 30th, 2022
Rollic celebrates a milestone as it achieves 2 billion downloads across its portfolio
The Zynga subsidiary is trying to redefine the hypercasual genre
Comment & Opinion
Aug 26th, 2022
A complete guide to collaborating with a hypercasual publisher
Daria Udodova on how to find the perfect partner, pitch a game, and reach top charts together
News
Aug 25th, 2022
Zynga teams up with Maybelline for in-game advertising
Maybelline becomes the first beauty brand to enter the hypercasual market
News
Aug 22nd, 2022
7Seas Entertainment has announced a new platform for short games available on Google Play
Gamer Shorts already has 25 short and easy mobile games in place
Feature
Aug 9th, 2022
PocketGamer.biz Podcast - the realities of developing hypercasual games for indie studios
News
Aug 4th, 2022
55 per cent revenue share in the new hypercasual developer challenge by CrazyLabs
Comment & Opinion
Jul 21st, 2022
The importance of primary and secondary design in hypercasual scenes
Comment & Opinion
Jul 12th, 2022