Indie Spotlight
Why indie developer Matthew English is looking to reinvent chess for a new audience
"If we had an unlimited budget we’d continue making Tschess the best game it could possibly be."
Why Temple Gates is digitising board games for a new generation on mobile
"Digital board games were not our first bet but they’re the bet that has paid off so far"
Indie Spotlight: How developer 8SEC is coping in France under Covid-19
"Sometimes it's hard to let go of a concept or feature we are invested in but the numbers don't lie"
Indie Spotlight: How Colossi Games is taking on the survival genre
"I don't believe in borders and know that there are talented people everywhere"
How Cat Nigiri co-founders are running a studio alongside full-time day jobs
"The biggest challenge for any developer is always trying to find funding to create games"
Indie Spotlight: Hellrider 3 dev Andrew Chernyshov on work-life balance
"If developing a new game is a joy, then the actual result is less important"
Indie Spotlight: Why Cleaversoft founder Rich Siegel thinks going console first is the best route to mobile
Indie Spotlight: Matt Purchase on developing Interloper only one day a week
"I've always wanted to make games, but I guess you could say I got started via the scenic route"
Indie Spotlight: How Amanita Design's Radim Jurda created the prototype for Creaks as his diploma thesis
"The games that have impacted me the most are usually indie games"
Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries
"I think that without brave indie studios, mobile gaming would be boring"
Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher
"I think premium has really died for most developers over the past few years"