Indie Spotlight
Interview
Mar 4th, 2020
Indie Spotlight: How an unsolicited email led Frosty Pop founder Faisal Sethi to The Pinball Wizard
"Success would be equal to having the freedom to choose what to do with your time."
Interview
Feb 26th, 2020
Indie Spotlight: Why Klei Entertainment looks to stay with Apple Arcade going forward
Software engineer Mark Laprairie talks Hot Lava and subscription services
Interview
Feb 19th, 2020
Indie Spotlight: Panda Arcade studio manager Alicia Jakovich on why the middle ground can be beneficial
"You can enjoy making games and make a moderately good living out of it."
as
Interview
Feb 12th, 2020
Indie Spotlight: The Gentlebros CEO Desmond Wong on leaving Koei Tecmo and the allure of Apple Arcade
Former Koei Tecmo artist Desmond Wong talks about the Cat Quest studio and plans for the future
Interview
Feb 5th, 2020
Indie Spotlight: How Apple Arcade kept Dinosaur Polo Club from switching to console
Interview
Jan 29th, 2020
Indie Spotlight: Capybara game director Dan Vader on the unlikely success of Grindstone
Why Apple Arcade was the place to be for the slice-and-dice puzzler
Interview
Jan 22nd, 2020
Indie Spotlight: Lykke Studios founder Jakob Lykkegard on life after Playlab
Interview
Jan 15th, 2020
How Snowman got noticed by Apple and became part of Apple Arcade's launch with Skate City
Interview
Jan 8th, 2020
Studio Zero creative director William Mesilane on wanting to create "stories that subvert the genre"
"I want to make smaller-scale games that tell more meaningful stories that subvert the genre"
Interview
Nov 29th, 2019
Seawolf Studios on starting out as an indie developer straight out of university
Newcastle-based studio is headed up by a two-man development team
Interview
Nov 21st, 2019
Dead Cells' Steve Filby on why you need to design games with an audience in mind
Interview
Oct 15th, 2019
Indie Michal Pawlowski on finding a fresh, happy mind to come up with OXXO
"There are weeks that I don't code at all. There are also weeks that I code for 12 hours a day."