Puzzle
Article Types
- All [55]
- Data & Research [1]
- Special Report [2]
- Comment & Opinion [2]
- Feature [4]
- Interview [8]
- News [38]
Interview
Sep 4th, 2023
Nai Chang of Wooga: “One of the key parts of success is understanding your players”
Interview
May 8th, 2023
How Tactile Games made marketing and diversity core to Lily’s Garden’s $500 million success
Interview
Oct 15th, 2020
Radical Forge creative director on the three-year road to the launch of Bright Paw
"We knew from the start that it was not going to work unless we committed to premium."
Interview
Oct 1st, 2020
Why Playrix producer Alexander Vedeneev believes Gardenscapes is more than "just a Candy Crush clone"
"We must be doing something right if our games are being copied."
Interview
Jun 4th, 2020
Making Of: How Scrabble GO achieved "the best launch ever for a mobile word game"
"Over 2.5 million people are playing daily for an average of 100 minutes each day"
1