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How Lego Star Wars: Castaways was built "from the ground up" for Apple Arcade

PopCap co-founder Jason Kapalka on bringing web hit Shell Shockers to mobile

Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job

"Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne
Behaviour Interactive launched the horror title in June earlier this year

Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office?

Square Enix Montréal's Nathalie Gauthier explains why soft skills are the key to managing people

Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic
"It often feels like it's impossible for an indie to stand out"

Indie Spotlight: Why KO_OP believes Apple Arcade is the perfect introduction for non-gamers
KO_OP art director and game designer Sam Boucher on the forming of the studio

Indie Spotlight: Efecto Studios CEO and co-founder Eivar Rojas Castro on bouncing back from closure
"It was a six-person team with no clients and no local industry"

Remote Working: Clipwire Games' James Aiken on developing from home after just relocating

Women in Gaming: Kitfox Games' Victoria Tran on shifting from healthcare PR to the games industry
"I decided to just Google and email random people in fields I was interested in joining"

Indie Spotlight: Why Klei Entertainment looks to stay with Apple Arcade going forward
Software engineer Mark Laprairie talks Hot Lava and subscription services

Behaviour Interactive's Daniel Guertin on how to get a job in game design
"Once you’ve started, it's just a matter of pushing forward"