Apple Arcade
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Indie Spotlight: Flightless' John O'Reilly and Greg Harding on building Doomsday Vault from the "ground up" for Apple Arcade
"Getting to where we are now has been a long path with many ups and downs"
1
News
Jul 1st, 2020

Apple reportedly cancels contracts with Arcade developers as it shakes up its strategy

Indie Spotlight: Why KO_OP believes Apple Arcade is the perfect introduction for non-gamers
KO_OP art director and game designer Sam Boucher on the forming of the studio
as
Interview
Jun 11th, 2020

Indie Spotlight: How a school maths assignment inspired Tales of Memo
"The game originated from a conversation I had with my daughter"

Indie Spotlight: Efecto Studios CEO and co-founder Eivar Rojas Castro on bouncing back from closure
"It was a six-person team with no clients and no local industry"

Making Of: How A Fold Apart used Lightning Rod Games co-founder Mark Laframboise's own long-distance relationship as its basis

Indie Spotlight: Wonderbelly Games on Apple Arcade and running a studio from home with a child
"I want to continue making games that make people smile, full of love and charm"

Indie Spotlight: Cornfox & Bros. co-founder details the five-year development behind Oceanhorn 2

Indie Spotlight: From Xbox Live Vision to Apple Arcade, how Zen Studios have survived for nearly two decades
COO Mel Kirk shares his thoughts on the history of Hungarian studio

Making Of: How Ubisoft shrunk down Rayman for Apple Arcade
"Ubisoft is always present on new platforms right from launch"

Making Of: How Shantae and the Seven Sirens found its way to being an Apple Arcade launch title

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