Apple Arcade
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Apple Arcade is a "welcome alternative to the free-to-play title", says Sega Hardlight's Neall Jones
Sonic Racing and ChuChu Rocket both launched with Apple Arcade
How Apple Arcade helped Grindstone find an audience
"We got reviews on nearly every major site, print magazines and newspapers"
How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade
"We had no experience of building a game that could be played on different devices"
Hello Games' Sean Murray talks the "emotional rollercoaster" of shipping a game and how The Last Campfire came to light
"As challenges go, I don't think you can get much bigger than Covid-19"
Frosty Pop's Faisal Sethi is confident Apple Arcade is going nowhere but up
"The five titles we launched would not have had the same success"
Opinion: One year on, Apple Arcade is still great but it's lost momentum
Set to celebrate one-year anniversary on September 19th, 2020
Indie Spotlight: Why Cleaversoft founder Rich Siegel thinks going console first is the best route to mobile
Making Of: Revolution co-founder Charles Cecil details why a sequel to Beneath a Steel Sky took 26 years to get made
"The game has kept the most extraordinary level of enthusiasm and became a cult adventure game"
Capybara Games' Grindstone is the latest Apple Arcade exclusive to jump to Switch
Indie Spotlight: How Amanita Design's Radim Jurda created the prototype for Creaks as his diploma thesis
"The games that have impacted me the most are usually indie games"
Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher
"I think premium has really died for most developers over the past few years"
Indie Spotlight: Flightless' John O'Reilly and Greg Harding on building Doomsday Vault from the "ground up" for Apple Arcade
"Getting to where we are now has been a long path with many ups and downs"