Development
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- Profile [5]
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- Feature [19]
Comment & Opinion
Dec 1st, 2014
How rethinking a 5 year-old game in the context of a clone led to Impossible Hex
William Volk on the interaction of influence for new inspiration
Feature
Nov 23rd, 2014
Reading List: So You Want to Make Video Games? A Survival Guide
Game designer Nicholas G. Pendriis takes us from start to finish
Comment & Opinion
Oct 28th, 2014
Inside The Game: What happened after High School Story peaked on the App Store?
Comment & Opinion
Oct 14th, 2014
Gameplay first, visuals later: Why publishers don't want you to pitch a finished article
Comment & Opinion
Oct 10th, 2014
10 key steps to project management success
”I love deadlines. I like the whooshing sound they make as they fly by”
Comment & Opinion
Sep 30th, 2014
Inside the Game: How our tutorial saved High School Story's totally naive soft launch
Comment & Opinion
Sep 26th, 2014