PGC Digital
as
Interview
Aug 16th, 2021
How learning from past experience took WRP Studios to second place at The Big Indie Pitch
Interview
Aug 12th, 2021
How Summoners Fate is trying to build a new kind of turn-based tactics/deckbuilding game
News
Jul 23rd, 2021
Relaxing idle game Hello Tokotoko wins The Big Indie Pitch at Pocket Gamer Connects Digital #7
News
Jul 16th, 2021
PGC Digital: 'Real enthusiasm about the product or service cannot be faked,' says Aftershock Media's Matt Rutledge
"The benefit of influencer marketing is that you get that instant rapport..."
News
Jul 15th, 2021
PGC Digital: Pixel Federations' Train Station 2 has accumulated $25 million in lifetime revenue
The milestone was confirmed by Pixel Federation's Martin Gajarsky
News
Jul 15th, 2021
PGC Digital: 1Up Capital's Maximilian Seeburg on why you need to "know your numbers"
Seeburg discusses different options available to game developers seeking funding
News
Jul 14th, 2021
PGC Digital: Industry pros discuss what defines a hypercasual game
Four industry pros explain their studio’s stance on developing hypercasual hits
News
Jul 14th, 2021
PGC Digital: Sunday Games on making hypercasual profitable
Developers of hit hypercasual games Cat Escape and Plug Head
News
Jul 13th, 2021
PGC Digital: Sega's Rowan Tafler breaks down marketing basics and why 'no one really cares about your game'
Sega Searchlight brand director spoke at PGC Digital #7 on the do's and don'ts of marketing
News
Jul 12th, 2021
PGC Digital: Voodoo head of publishing Alexander Shea discusses 'the science of publishing'
Shea provides insight into how Voodoo has reached 5 billion hypercasual downloads