Angry Birds
Article Types
- All [31]
- Deal [1]
- The Finnsider [1]
- The IAP Inspector [1]
- Data & Research [1]
- Week that was [2]
- Hot Five [3]
- The Charticle [3]
- Mobile Mavens [3]
- Comment & Opinion [7]
- Feature [9]
Comment & Opinion
Apr 20th, 2023
“Rovio devs must be salivating at the thought of working with these IPs...” The Sega/Rovio deal: The industry speaks
News
Apr 19th, 2023
“The shame for Finland is it isn’t Rovio buying Sega…" Six ex-Rovio staff give their take on the big deal
Comment & Opinion
Jan 16th, 2023
From mobile screens to the big screen: the untapped potential of adapting mobile games
The video game curse may finally have been broken, but mobile gaming is at risk of being left behind
Feature
Jan 9th, 2023
Sequels Vs Updates: Start again? Or stick with what works?
When should developers create sequels for their games, and when is it smarter to stay put?
Interview
Jun 16th, 2020
Remote Working: Jessica Sundell on her journey from Angry Birds to The Walking Dead to Hatch Kids
"The lockdown and its limitations have challenged us to be extra creative in addressing issues"
Interview
Mar 27th, 2020
Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business
"360 million downloads across all our games and still counting"
Interview
May 22nd, 2019
Resolution Games on the fresh momentum in VR and AR in 2019
There's a bright future ahead for VR and AR, claims the Angry Birds: Isle of Pigs developer