Launch
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- All [213]
- Data & Research [1]
- Feature [2]
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- Special Report [2]
- Interview [6]
- Comment & Opinion [7]
- News [193]

Fortis: "None of this is disruptive until we release a game that causes a response. Until then, we’re just words on a page"

Why Small Giant followed up its $1 billion hit Empires & Puzzles with Puzzle Combat

How to predict mobile game launch week installs
A deep dive into calculating key factors that affect downloads on release
as
Interview
May 17th, 2018

How NadiaSoft plans to mix Eastern and Western influencers for global appeal
The new IP will feature an array of gods and heroes from Greece, China and more

Why mobile game consultancy group DOD Media is moving into legacy publishing
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Comment & Opinion
Sep 5th, 2017

How to launch your mobile game in India
Jitesh Bisht, Head of Tappx India, dishes out some sage advice

The successes, mistakes and lessons from launching Diggy's Adventure on mobile
Pixel Federation's Matej Lancaric breaks down how the studio took its game to market

PlayRaven CEO Lasse Seppänen on being bold and trying new things in the mobile strategy genre
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