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News
Aug 3rd, 2020
[Updated Daily] Apple China News: Complete timeline of App Store ISBN developments
Keeping track of all the changes coming to the App Store in China
Interview
Jul 30th, 2020
Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention
Comment & Opinion
Jul 20th, 2020
How Wooga levels up to premium player support: A ModSquad case study
Wooga head of customer care Richard Kiernan on why he would 100% recommend ModSquad to others
Comment & Opinion
Jul 17th, 2020
Unique gameplay, intelligent marketing fuels the growth of 111 Percent's Random Dice
Comment & Opinion
Jul 16th, 2020
Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions
Comment & Opinion
Jul 15th, 2020
Seventies fashion trend meets DIY madness in the new hyper hit Tie Dye by CrazyLabs
Comment & Opinion
Jul 9th, 2020
Socialpoint finds stability during a global pandemic with Rewarded Surveys
TapResearch looks into how rewarded surveys boosted revenues
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Comment & Opinion
Jun 25th, 2020
Will China be able to make a long-term success of its short-term gaming boom?
Nativex head of sales for Europe Ilya Gitlin digs into the data
Comment & Opinion
Jun 24th, 2020
Learn all about player motivations and archetypes with GameRefinery's Mobile GameDev Playbook podcast
Comment & Opinion
Jun 16th, 2020
Charting the rise of hyper-casual gaming
Adjust reports on the hyper-casual industry, in partnership with Unity
Comment & Opinion
Jun 15th, 2020
The Heroic Cloud - Hosted games infrastructure at scale
Heroic Labs VP of Product Alim Jaffer announces the public release of Heroic Cloud