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Comment & Opinion
May 11th, 2020
Are you in bed with the right UA agency (and, is an agency even the right way to go)?
AdQuantum breaks down the arguments for staying in-house or working with an agency
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Comment & Opinion
May 8th, 2020
How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
Comment & Opinion
May 7th, 2020
Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor
A detailed look at how Arm Mobile Studio Performance Advisor can help you improve your game
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Comment & Opinion
May 5th, 2020
What western publishers can learn from China's Coronavirus response
Nativex's general manager of EMEA Leticia Ye takes a closer look
Interview
May 1st, 2020
Azur Games: building a strong relationship between a developer and its publisher
A chat with founder Artem Nikolayev on what the studio can do for you
Comment & Opinion
Apr 30th, 2020
Winter, spring, summer in quarantine - All you have to do is keep on slicing
News
Apr 29th, 2020
New advice for more efficient games on Android
ARM breaks down its tools for developers to make their Android titles perform even better
News
Apr 28th, 2020
Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon
"It became very clear that Huuuge and us share a mutual understanding of how to run things"
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Apr 28th, 2020
Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow!
Grab your ticket to this free event - but you better be quick