MasterClasses
Article Types
- All [28]
- Comment & Opinion [1]
- Interview [11]
- News [16]
Interview
May 27th, 2021
Celia Hodent on the importance of cognitive science and a UX framework to improve your game
There is no guaranteed formula for crafting games but clear ingredients do exist
Interview
May 14th, 2021
Mediatonic’s Arran Topalian on building a pitch from concept to doc
A great pitch provides the foundation needed for incredible things to be built upon it
Interview
May 13th, 2021
Poornima Seetharaman and Vimal Sathish on mastering data for engaging game design
“Games, as a business of entertaining people, is booming... but so is the competition.”
Interview
May 5th, 2021
Pascal Luban on upcoming PocketGamer.biz MasterClass: Setting Up and Managing Your In-house Playtest Campaign
Interview
Nov 20th, 2020
Pixel Noire Games’ Javier Barnes on how to benchmark, create and validate fun
"If your game is not fun and not engaging to the audience, it won’t go far."
Interview
Nov 19th, 2020
Fundamentally Games’ Oscar Clark on game monetisation design and building value into your game
Interview
Nov 16th, 2020
Elite Game Developers’ Joakim Achren on how to raise investor money for your game
Interview
Aug 14th, 2020
Square Enix's Karla Reyes on how product management can bring value to your players
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