Marketing
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Comment & Opinion
Jul 22nd, 2016
How Halfbrick automated its in-game messaging to drive player engagement
News
Jul 14th, 2016
How Space Ape wasted millions marketing its dark fantasy game Rival Kingdoms through the wrong UA channels
Data & Research
Jun 1st, 2016
Why the pre-registered cohort for League of War: Mercenaries had double the LTV of Facebook players
Comment & Opinion
Feb 29th, 2016
An introduction to influencer marketing for indie mobile game developers
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News
Feb 19th, 2016