Germany
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Interview
Sep 4th, 2023
Nai Chang of Wooga: “One of the key parts of success is understanding your players”
Interview
May 22nd, 2023
CipSoft’s Manuel Roth discusses TibiaME’s past, and its future
The mobile MMORPG recently celebrated its 20th anniversary - but what’s the secret to its success?
Interview
Apr 14th, 2021
How Studio Fizbin's Say No! More digs into our 'absurd, rotting relationship with work'
Comment & Opinion
Feb 19th, 2020
Tripling your team - keeping your culture
Softgames' head of people and culture Amei Ott on how to grow without losing focus
Interview
May 23rd, 2019
Two years on: How Flaregames’ community kept Zombie Gunship Survival alive
"It’s no exaggeration to say that our players kept the game alive during its quieter periods"
Interview
Dec 20th, 2018
From Gram Games to Voodoo: Alexander Willink's vision for the new Berlin studio eyeing a future outside of hyper-casual
Interview
Nov 13th, 2018
Living with Brexit: "The complete legal basis for staying in the place I consider home was suddenly brought into question"
Interview
Sep 5th, 2017