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Kongregate's Tammy Levy on licensing, partnering with Nickelodeon and launching TMNT: Mutant Madness
"There are many hero-focused games on the market, so we wanted to make ours stand out"

Game of Thrones gets another mobile game spin-off with Behaviour Interactive's Beyond the Wall

NBCUniversal's Chris Heatherly: "We don’t want to be a movie games company, we want to be a games company"

How Finnish studio Koukoi Games is leveraging Hollywood licenses and its own original IP to find success
as
Interview
Apr 20th, 2018

How Mech Mocha culturalised Halfbrick’s hit mobile game Jetpack Joyride for India
CEO Arpita Kapoor tells us what's changed in the title to suit the local market

A successful spell: How Jam City earned a deal with Harry Potter for Hogwarts Mystery
Head of marketing Andrew Green discusses its plans for the huge licence

More shooting, fewer discussions: SPYR Games on bringing Star Trek to its MMO Pocket Starships
Creator Lars Koschin discusses the task of merging two universes together

"As opposed to adapt, the word expand is better": Skybound's Dan Murray talks video game franchises

How Glu Mobile designed MLB Tap Sports Baseball 2017 for accessibility and depth

CtrlMovie on taking their award-winning interactive film from your phone to the big screen

Four companies, five cartoons, one game: the making of Animation Throwdown: The Quest for Cards
