Women in Games
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Ana Bogacheva of Xsolla on being taken seriously as a female in the games industry
The Business Development Manager says that " it was an even more significant challenge to convince myself I was as professional as my male colleagues."
Carla Arnal of Taproom on the importance of professional communities to women in gaming
The UX/UI Designer says that she has been lucky in her own experiences of the industry
Dubit's Stephanie Whitley "There’s a lack of representation in leadership roles among women"
The Chief of Staff at Dubit talks about knowing your own worth and trusting your instincts
Leanne Loombe, VP of External games at Netflix, talks authenticity, inspiration, and cats
"You can not innovate without creativity, you cannot create diverse games and serve diverse players without a diverse team"
Barbara Lee of Kinetix discusses the issue of empowering girls in tech and the need for female leaders
The Head of Engineering at Kinetix is passionate about web3 and virtual worlds
Patty Toledo on being female and unconventional in the games industry
The MD of 4Players.io talks to us about the appeal of interactivity and community in gaming
Lisa Hau, CSO of Bidstack "Gaming fosters creativity, connectivity, collaboration and communities"
As part of our celebration of Women in Games, Lisa Hau gives her thoughts on the perception of females in the industry
Iryna Afanasyeva of Sandsoft talks about how games can inspire people of all backgrounds to dream big
"Games wield real power...We can direct this power to make this world a better place"
Vickie Chen discusses the growing presence of women in mobile gaming
From gamer to CEO: Vickie Chen discusses her history in the industry, and how it's developed.
Darya Steel on the journey from playing games to working with them
Gameram's Chief Community Manager Darya Steel discusses the evolution of the games industry
Machine Learning Expert Carly Taylor - big gaming companies are putting their money behind DE&I initiatives
Carly who works on Machine Learning for Call of Duty says "Value is being placed on diverse perspectives and I think our games are better for it."
We talk to Women in Games CEO, Marie Claire Isaaman about the barriers women are still facing
"We need to attract more women and girls into a career in games – and then support them through their journey"
Vanesa Tate, Head of Audio at King, talks to us about the transition from movies to games
Having recently helped to makeover the sound for Candy Crush, Tate gives her insights on being a female in the industry and why games are more inclusive than films
Marika Appel has been at Supercell for over ten years, and is still as passionate as ever
The Clash of Clans Community Manager talks to us about the importance of Clash Fest, inclusivity in games and... Angry Birds