Monetisation
Article Types
- All [18]
- Infographic [1]
- Promiscuous Gamer [1]
- Regulars [1]
- Monetizer [1]
- Week that was [1]
- Technical [2]
- Hot Five [2]
- Chart of the Week [2]
- Business & Production [3]
- Profile [4]
Comment & Opinion
Apr 26th, 2017
7 reasons why you can't stop playing Supercell's Clash Royale
Michail Katkoff analyses why the hit mobile game is so addictive
The Charticle
Apr 25th, 2017
In-game events and $18 ARPU: How Dragon Ball Z Dokkan Battle conquered the US top grossing charts
How a small base of high-spenders drove success two years on
Comment & Opinion
Apr 24th, 2017
Monetisation flexibility with ads that fit
AdColony on making the most out of an app's monetisation potential
Interview
Apr 7th, 2017
How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S.
Misha Lyalin discusses the studio's latest game and its innovation process
Comment & Opinion
Mar 29th, 2017
Publishers – it’s time to get with the game
Woobi's Shai Sasson shares best practices on getting your game "brand ready"
Feature
Mar 17th, 2017