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Interview
Mar 7th, 2017
Kuato Studios on learnifying gaming and not gamifying learning
Creative Director Kris Turvey explains the game-first approach
Interview
Feb 22nd, 2017
How Gram Games' The 22% Project is aiming to get more women in the games industry
If nearly 50% of gamers are women, then why aren't they better represented?
News
Feb 17th, 2017
Keywords continues acquisition spree with $1.5 million purchase of animation studio Spov
News
Jan 31st, 2017
Gram Games aims to bring more women into the games industry with The 22% Project
Breaking barriers to try to balance the gender divide in games
News
Jan 9th, 2017
Join Rovio, King, Supercell, NaturalMotion, Facebook, Twitch, NetEase and more at PG Connects London 2017
Representatives from more than 600 companies heading to key mobile games industry event