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- Monetizer [1]
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- The Charticle [2]
- Feature [4]
- Interview [9]
- Chart of the Week [12]
- Comment & Opinion [20]

WeQ: Investment in ad tech, development and publishing sets us apart from hyper-casual competition

How to predict mobile game launch week installs
A deep dive into calculating key factors that affect downloads on release
as
Comment & Opinion
Jul 30th, 2018

The curious tale of how Lineage’s mobile releases shook up (and didn’t) South Korean gaming

Fingersoft's Round Zero on its data-driven approach to mobile games publishing
CEO Daniel Rantala dishes the details on how it aims to help developers release on the global stage
2
The Charticle
May 21st, 2018

Despite strong criticism Jam City's Harry Potter: Hogwarts Mystery is a top grosser
Outgrossing Cookie Jam and Panda Pop for IAPs in key markets

Deep analysis of the best times of the year to launch your mobile game
We break down average downloads for games and their subcategories

Breaking down the download numbers required to get your game in the App Store’s top rankings

How Nukebox Studios is building on Food Truck Chef to become the Indian Supercell

Overcoming data hurdles to develop a mobile game for a worldwide audience
VC Mobile Entertainment on development journey of Creature Quest

The data game
Matomy's Itai Blitzer discusses behavioural patterns and why first-party data is so important

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