Studio Profile

How Tag Games balances work-for-hire development and live ops
CEO Marc Williamson reflects on the company's history and his year in charge

Music apps-focused Gismart wants to double its headcount and enter the publishing business after successful 2018

Big Pixel Studios: How this London studio is growing up with Rick and Morty
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Interview
Oct 16th, 2018

NHN Entertainment on dealing with South Korea regulations and topping the mobile charts with a fishing game
Publishing business department director Sang Ho Kim discusses the company's vast operations
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Interview
Aug 17th, 2016

How quitting game design college eventually led Dropout Games to App Store success
The makers of UNWYND and Blyss talk dropping out and the future

How Fierce Kaiju got in on the ground floor of VR and avoided making its "Barbie game"

How Distinctive Developments moved from PlayStation and Java to F2P sporting success
CEO Nigel Little on 1994 consoles, 2001 feature phones, and 2016 smartphones
