Partnership
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as
Interview
Feb 12th, 2021

LEGO's Ankur Suri explains the difficulties with visas if you live in a developing country
"It was easier to offer someone with less experience that was based locally"

How a partnership with Voodoo gave life to hypercasual indie, Demolish!
We speak to Jean Mikryukov about how Voodoo's support helped his title thrive

Cat Daddy Games founders discuss WWE partnership, Take-Two acquisition and 25 years in the industry

RedForce Games founder discusses benefits of partnering with Voodoo
Anand talks RedForce's journey to hypercasual and how Voodoo's support saw the company flourish

"I’ve often had to do twice the work to convince people that I am capable," says Snap Games' John Imah

Kongregate's Tammy Levy on licensing, partnering with Nickelodeon and launching TMNT: Mutant Madness
"There are many hero-focused games on the market, so we wanted to make ours stand out"

From The Boys to Hellboy, four years of partnerships in Legendary: Game of Heroes
"We had the luxury of casting a large net when looking for partnerships."

From Xbox and Nintendo to Tesla and Netflix: Studio MDHR COO Maja Moldenhauer on the ever-lasting success of Cuphead
"There is a huge appetite out there for traditional 2D animation"

POC in Mobile: Facebook director of games partnerships Leo Olebe explains why it's "everyone’s job to find great and diverse talent"
"It’s like the old saying: 'you have to fish where the fish are'."

Making Of: Glu SVP Mike Olsen on tackling the RPG genre with Disney Sorcerer's Arena
"The player community is critically important to the ongoing development and success"