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- All [49]
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- The IAP Inspector [4]
- Interview [17]
- News [20]
Interview
Mar 24th, 2023
Spencer Arons of Rodeo Interactive: “I would be lying if I said we could have made our game without extensive knowledge of the platform and engine.”
Rodeo Interactive’s lead programmer talks tech to innovate on Roblox
Interview
Apr 30th, 2020
Making Of: Madfinger Games CEO Marek Rabas on why Shadowgun War Games is just getting started
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Interview
Apr 1st, 2019
Why NetEase is shooting up battle royale with stylish, team-based title Disorder
Interview
Nov 1st, 2018
How Super Bit Machine hopes Armajet will ride Fortnite’s coat-tails to cross-platform success
Interview
Sep 21st, 2017
Panzerdog on distilling the essence of console shooters into its 5v5 mobile game Tacticool
Interview
Aug 15th, 2017
Aiming high: The making of Guns of Boom
Game Insight CEO Anatoly Ropotov tells the story behind the hit mobile shooter