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Traplight Games on turning Big Bang Racing into a user-generated content focused racer

Creative Director Sami Kalliokoski talks us through it

Traplight Games on turning Big Bang Racing into a user-generated content focused racer

As part of Pocket Gamer Connects Helsinki 2016, Sami Kalliokoski, Co-Founder and Creative Director at Traplight Games, gave a talk on the development of its game Big Bang Racing.

The game itself started as a simple racing game, but after a year or more of prototyping, it became more like a game maker in itself, pushing Traplight to turn it into a social, user-generated content focused racer.

Playing together

The content creator had some issues, and users weren't using it in the way Traplight had hoped, so Kalliokoski says the studio made a conscious effort to make players "create for others".

The decision paid off, and now the developer finds 13% of its players are making new levels every single day, which is leading to high-quality content for others to enjoy.

You can see all our videos from Pocket Gamer Connects Helsinki 2016 in this YouTube playlist.

Pocket Gamer Connects returns to London on January 16th and 17th. You can find details about the event and book your tickets here.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.