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How to plan for the next four years after releasing a mobile indie success

Frogmind's CEO details how

How to plan for the next four years after releasing a mobile indie success

As part of Pocket Gamer Connects Helsinki 2016, Teemu Mäki-Patola, COO and CMO of Frogmind, gave a talk on how to plan for the four years after launching a successful game.

One thing the company did was to grow its team, but according to Mäki-Patola, "it took a year for the new people to start working creatively together".

Huge pains

He also stated that "we could've skipped the huge pains of bringing out a console version" as the game's non-mobile releases only generated 10% of its revenues between them.

On a more positive note, he suggested that developers should talk to other mobile developers about their business to get advice, so long as you are willing to be open with them too.

You can see all our videos from Pocket Gamer Connects Helsinki 2016 in this YouTube playlist.

Pocket Gamer Connects returns to London on January 16th and 17th. You can find details about the event and book your tickets here.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.