May 29, 2024 Ready For Launch "Squad Busters is a love letter to Supercell IPs" Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
April 25, 2024 Here We Go Supercell's Squad Busters launches globally on May 29th Multiplayer squad-building action game will become the company’s sixth global launch and first in over five years
March 15, 2024 Passing The Test Supercell reveal Spark, applying science and psychology to build better teams and games Taking game making to the next level, Supercell’s new internal system for getting ideas greenlit is sure to raise a few eyebrows…
February 14, 2024 Future Plans Supercell reveals year-on-year declines in revenue and EBITDA but promises "big and bold changes" All the talk this morning at Supercell's financial reveal was about restructure, more trust and less distraction
February 14, 2024 Live And Direct Supercell CEO Ilkka Paananen's annual blog for 2024: "Something absolutely had to change" Taking to the stage this morning Paananen revealed the company's financials and spelt out his annual state of play
February 13, 2024 Supercharged How Supercell is transforming for its next chapter Supercell is modernising its culture. Will it lead to bloat or will the famous Finnish developer truly expand?
October 23, 2023 Cross-platform Royale Supercell takes Clash of Clans and Clash Royale cross-platform with PC releases today Two of mobile’s biggest billion-dollar blockbusters can now be played across devices
March 21, 2023 Building An Empire Mo' ATT, mo' problems: Why Supercell’s next hit must overcome Apple’s privacy assault Is the developer’s next blockbuster being stymied by Apple’s App Tracking Transparency rules?
February 16, 2023 Company Culture Supercell CEO lays out “the defining challenge” for mobile gaming Ilkka Paananen explains Supercell’s philosophy and keys to success in his annual blog post
August 16, 2022 Ten Years Of Clash Of Clans Ilkka Paananen: We haven’t seen an opportunity for NFTs to truly, truly make the experience better The Supercell CEO spoke to Fast Company about development, longevity, and NFT’s
July 11, 2022 A History Of Success Supercell and King share war stories from the decade of Clash of Clans and Candy Crush Ilkka Paananen and Sebastian Knutsson discuss their divergent paths, early days of Facebook Gaming, and Apple's hold on a title's success
February 15, 2022 Hard Questions At Supercell Supercell's 45% revenue increase in 2021 follows staff burnout 2021 revenue reached $2.24 billion, and a message about sustainable working from Supercell CEO
May 27, 2021 Big Social Beasts New social gaming platform Noice raises $5 million from Supercell, Unity and Remedy founders Come on feel the...
February 13, 2020 Small Beautiful Supercell: Why it’s not about the money We just wanna make the world play
February 12, 2020 Had Its Hay Day? Supercell revenues fall for third consecutive year to $1.56 billion in 2019 Profits fell to $577 million too
November 5, 2019 Well Earned Supercell co-founders top Finland’s highest-earners list Ilkka Paananen and Mikko Kodisoja top
October 7, 2019 Crossing The Border Supercell CEO Ilkka Paananen slams increasing delays for Finnish work permits "This is a catastrophe that is seen every day at Supercell"
March 28, 2019 Mr. Worldwide Pre-registrations open for Supercell’s Brawl Stars in China No official release date given
February 12, 2019 Keep Calm And Carry On After generating $1 billion-plus from each of its first four games, Supercell’s falling revenue is kind of the point 2019 could see the company experience explosive growth again
February 12, 2019 New Clan Supercell staffing up China game development studio CEO Ilkka Paananen discusses his evolving vision for the company
February 12, 2019 Financials Supercell revenue drops again to $1.6 billion for 2018 But Brawl Stars performance signals better times ahead
December 11, 2018 Star Launch Brawl Stars: “We at Supercell have never prepared more for a game launch” Brawl Stars releases globally on December 12th
September 12, 2018 Super Cells Supercell’s Ilkka Paananen explains why its cell structure puts developers before management “The less the management had to do with their games, the better their chances of success”
June 14, 2018 Be Careful What You Wish For The madness and method of Supercell’s M&A philosophy A double-edged sword
June 7, 2018 Cash Royale Supercell invests $5 million in US mobile developer Redemption Games Deal marks first M&A activity outside of Europe
November 2, 2017 Big Numbers The huge stats behind Supercell’s explosive success Ilkka Paananen shares some impressive figures
October 11, 2017 Equal Opportunities 15-year old becomes Supercell CEO for a day as part of #GirlsTakeover campaign Ilkka Paananen steps aside as part of scheme to promote equal opportunities across the world
September 29, 2017 Top 50 Out Now Supercell crowned the world’s top mobile games company in PocketGamer.biz Top 50 Developer list Full list now available
July 5, 2017 Education Funds Supercell grants over $280,000 to Aalto University School of Arts, Design and Architecture Studio wants to turn Finland into a "Hollywood for gaming"
June 15, 2017 First Brawl Supercell soft-launches Brawl Stars in Canada App Store Global release depends on soft launch success
April 20, 2017 Super Startups Why Supercell built a company of startups, and how it works Ilkka Paananen shares his philosophy for mobile games development, and why it might not work for everyone
February 17, 2017 Supercell Acquisitions Supercell's Ilkka Paananen says "it's no secret" that the studio is looking at further acquisitions Also talks about how Pokemon affected sales
February 16, 2017 Cash Royale Supercell’s Clash Royale grosses $1 billion in less than a year Finnish studio's latest hasn't left US App Store top 10 grossing rankings since September 2016
February 15, 2017 Supercell Financials 2016 Supercell sees revenues grow to $2.3 billion in 2016 thanks to success of Clash Royale Earnings also increase around 8%
February 3, 2017 Roviocon 2017 Rovio to host talks and panels from industry legends at second RovioCon in Helsinki on April 20th Followed by jazz and jolly conversation
September 21, 2016 Super Frog Supercell acquires 51% of Badland developer Frogmind as the two studios enter a long-term partnership Frogmind to remain completely independent
September 20, 2016 Ilkka Paananen Interview Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports Digging deep after the BAFTA Games Lecture
September 19, 2016 Supercell Expansion? Supercell weighing up investments in other developers and opening new studios CEO Ilkka Paananen expands on his previous hints
September 7, 2016 Beyond Helsinki Supercell looking at ways to bring its company culture to "teams in other locations" Ilkka Paananen thinks big on company culture
September 6, 2016 Alternate Timeline Clash Royale based on a prototype developed before Clash of Clans Would a 2012 Clash Royale have been a hit?
September 6, 2016 Learn From The Best 5 things we learned about Supercell from Ilkka Paananen's BAFTA Games lecture The world's least powerful CEO in the spotlight
July 20, 2016 Bafta Games Lecture Supercell CEO Ilkka Paananen to give BAFTA lecture on 5 September Talking about company culture
June 22, 2016 From The Top Why the world's "least powerful CEO" has never been more powerful Implications for company culture
June 21, 2016 Big Winner Tencent deal sees Supercell-funded charitable foundation raise $225 million Value of shares
June 21, 2016 More Players, More Taxes Supercell CEO explains thinking behind "very long term" Tencent deal Ilkka Paananen on his second strategic investor in as many years
November 11, 2015 Measured Ambition We invest in culture not games, says Supercell investor Index Ventures Longterm focus
August 27, 2015 Take Over A history of Finland's mobile games industry: The rise of Rovio and Supercell App stores open the door
August 25, 2015 Next Step A history of Finland's mobile games industry: From demoscene to Riot-E Growing pains
February 12, 2014 50% better: Supercell becomes a three-game-company as 'risky' Boom Beach launches in March But no games coming to Windows Phone