Tumultuous Times Almost half of all mobile games are axed in development and 83% don’t last three years
Invest To Win AppQuantum’s Core is the King will invest up to $1M in selected hybridcasual mobile devs
May 23, 2023 Feature The key to successful hypercasual prototypes Director of Publishing at Supersonic Nir Regev shares how to best build your next prototype
April 3, 2023 Prototyping Unpacked justDice’s mobile game prototyping process unpacked! Breaking down the rewarded games and apps studios' mobile game prototyping methodology
January 10, 2023 Do More With Data A deep dive into CrazyLabs transparency CrazyLabs explains how developers and publishers can use data to inform and optimise every stage of hypercasual game design, development and live operations.
May 4, 2022 Slave To The Rhythm How Beatstar survived 24 killed prototypes in five years Space Ape Games' Charmie Kim and Simon Hade detail the journey from strategy specialists to music genre success via Ed Sheeran and Stan Bush
February 23, 2022 Upcoming Competition Voodoo’s Spring Game Competition to reward studios with up to $1 million Top prize for reaching five million downloads in four months
September 16, 2020 Time Is Money PGC Helsinki Digital: The common missteps of an indie hypercasual studio Umami Games CEO Riley Andersen shared the struggles of her early free-to-play career
May 15, 2020 Launch Fast A major lesson from hypercasual for the rest of the industry: Launch fast, test the core gameplay, forget the rest Skunkworks CEO James Cramer details some of the lessons he's learned
January 21, 2020 Pgc London 2020 Mag Interactive head of ideation shares the when, why, and how of prototyping Matthew Buxton's top tips for developers
January 26, 2018 Funding For All UK Games Fund opens up fourth round of grants up to $36,000 for eligible developers Also launches Pitch Development Programme for newer developers
March 13, 2017 New Studio Gram Games officially launches London studio with opening night party Developer Murat Gurel also hosts talk on the studio's prototype Fridays
September 6, 2016 Alternate Timeline Clash Royale based on a prototype developed before Clash of Clans Would a 2012 Clash Royale have been a hit?
October 12, 2015 Starting Small TIGA welcomes new £4 million Video Game Prototype Fund for UK developers Offering £25,000 grants to help develop prototypes
March 2, 2015 Do Not Polish Backflip's 6 essential prototyping tips for mobile games Tom Blind puts prototyping to the test.