October 28, 2021 Live And Kicking Five years on, how Gardenscapes changed the match-three market The game hit 11.5 million DAU in 2020
September 7, 2021 Live And Kicking Six years on, how Gameloft sustains Order & Chaos 2: Redemption Liveops with a small team
July 22, 2021 Live And Kicking Why after 10 years of Jetpack Joyride, now is the right time for a sequel "Creating this sequel was almost a moral obligation..."
June 24, 2021 Live And Kicking How Nexon adapted KartRider Rush Plus for mobile 23 million players and counting
June 15, 2021 Prehistoric Play Why Ludia believes there's still an audience for Jurassic World Alive and location-based games "There is still space to explore and experiment…"
June 9, 2021 Star Power Supercell's secret for growing Brawl Stars to a $1 billion success "We hit our all-time daily active user record just a few months ago!"
April 29, 2021 Live And Kicking How Creative Mobile came close to shutting down Nitro Nation and starting again from scratch "We nearly went out of business"
March 4, 2021 Live And Kicking The five-year journey of Hill Climb 2 and how Fingersoft is already prepping for a third Fingersoft's Daniel Rantala discusses the racing sequel
February 4, 2021 Live And Kicking How Supercell continues to grow multi-billion dollar hit Clash Royale five-years on "There’s a reason that battle passes are so popular in the industry nowadays"
December 3, 2020 Live And Kicking How Animal Restaurant secured 10 million customers "Our day one retention is around 50 per cent"
November 26, 2020 Live And Kicking How Disney Magic Kingdoms has kept the magic alive for four years and counting We speak to Gameloft game manager Jennifer Gale regarding the anniversary.
October 22, 2020 Live And Kicking Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem "We have over 100 people working on the project."
October 1, 2020 Live And Kicking Why Playrix producer Alexander Vedeneev believes Gardenscapes is more than "just a Candy Crush clone" "We must be doing something right if our games are being copied."
September 24, 2020 Live And Kicking From The Boys to Hellboy, four years of partnerships in Legendary: Game of Heroes "We had the luxury of casting a large net when looking for partnerships."
August 27, 2020 Smiley Face Live and Kicking: Why retention is key to the success of Disney Emoji Blitz four years on "If we don't listen to our players and create something worth playing and investing in, we don't deserve them"
August 13, 2020 1.5 Million Users Live and Kicking: How World of Tanks Blitz has battled its way up through the charts for six years "If your project is successful it bestows some power on you"
July 30, 2020 Eeveelution Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030 Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary
July 23, 2020 Five-year Anniversary Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers "Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"
July 16, 2020 Over $114 Million Live and Kicking: How Elvenar players amassed more than 43,186 years of playtime InnoGames' studio director Christian Reshöft and senior product manager Nino Protic speak on the title's five-year legacy
June 25, 2020 Live & Kicking Live and Kicking: GSN Games SVP Wilhelm Taht on Bingo Bash's 10-year survival "We've had some of the very best months in the history of Bingo Bash at the beginning of 2020"
June 18, 2020 130 Million Players Live and Kicking: How Plague Inc. took over the world Ndemic Creations founder James Vaughan on the "unbelievable journey"
May 15, 2020 Back Of The Net Live and Kicking: Nordeus CEO Branko Milutinović on a decade of Top Eleven "Football is a pillar of Nordeus"
April 23, 2020 Live And Kicking Live and Kicking: How Harry Potter: Hogwarts Mystery graduated to its sophomore year with flying colours Game director Sarah Wolf looks back over the last two years of magic
March 27, 2020 15 Million Tiktok Views Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business "360 million downloads across all our games and still counting"
March 6, 2020 Live And Kicking Live and Kicking: How Dragon Mania Legends has thrived for five years with "close to zero crunch" DML game manager Botond Szalacsi tells us about the game's biggest achievements
February 14, 2020 Live And Kicking Nearly seven years on, Sonic Dash is showing no signs of slowing down SEGA Hardlight studio director Neall Jones speaks to us ahead of the anniversary
January 30, 2020 Live And Kicking Live and Kicking: Talking 'Super Saiyan' with Dragon Ball Legends producer Toshitaka Tachibana "As a team, we constantly prioritise the fans of the Dragon Ball series"
December 9, 2019 Live And Kicking Angry Birds’ unexpected decade-long success From iOS to celebrity status to film:
October 15, 2019 Liveop Learnings How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay Obsessed with fine tuning their teams
September 12, 2019 Live And Kicking How Gummy Drop amassed 1.8 billion hours of gameplay in five years "To date, the game offers players over 10,000 levels, 90 plus cities to travel to and over 1,000 monuments to rebuild"
July 26, 2019 Live And Kicking One year on: Next Games on the evolution of location-based title The Walking Dead: Our World We catch up with executive producer Joonas Viitala to discuss the game's performance to date
July 18, 2019 Live And Kicking Four years on: Bethesda on the mutation of surprise hit Fallout Shelter "Many decisions we made with The Elder Scrolls: Blades were based on our learnings from Fallout Shelter"
July 4, 2019 Live And Kicking Seven years on: How SYBO Games ran up 2.5 billion downloads for Subway Surfers "From day one we knew fans were integral to the game’s longevity"
June 28, 2019 Live And Kicking Two years on: Small Giant Games on the evolution of Finland's latest great export Empires & Puzzles CEO Timo Soininen and developer Sofia Vanhanen. discuss growing the highly successful title
June 20, 2019 Live And Kicking Four years on: How Travelling Millionaire’s regular events have garnered an engaged audience in the Middle East "I owe everything I’ve learned to Travelling Millionaire and it has been a privilege working with a lot of talented people.
June 13, 2019 Live And Kicking Nine years on: Social casino specialist KamaGames on the evolution of Pokerist CEO Andrey Kuznetsov gives us the lowdown on how the game has changed over the years and how it stands out in the highly competitive social casino arena
May 30, 2019 Live And Kicking Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more 90 million downloads and counting
May 23, 2019 Live And Kicking Two years on: How Flaregames’ community kept Zombie Gunship Survival alive "It’s no exaggeration to say that our players kept the game alive during its quieter periods"
May 16, 2019 Live And Kicking Five years on: Pixonic on keeping the War Robots community happy "We’re working on a secret feature that will be a huge step in War Robots history"
May 9, 2019 Live And Kicking Four years on: Netmarble on how Marvel Future Fight has continued to assemble fans "In order to compete with other games, the title should be as fun as if it only came out yesterday"
April 18, 2019 Live And Kicking Four years on: Dodreams CEO Erik Pöntiskoski on why Drive Ahead is showing no signs of slowing down "We realised that it's not about how much content the game has but how you combine it into fresh experiences"
March 13, 2019 Live And Kicking Six years on: Wooga on the evolution of hidden object game Pearl's Peril Pearl’s Peril lead product manager Annelie Biernat speaks to us about the games' success
November 21, 2018 Va Va Voom NaturalMotion VP on the importance of live ops as it rolls out CSR Racing 2 Legends update "The reason people are loyal to the game, to the brand and to NaturalMotion is that we continue to support that player base throughout the year"
August 23, 2018 Live And Kicking Three years on: Bandai Namco on the evolution of Dragon Ball Z Dokkan Battle "That pure fanboy spirit is something I believe I share with our users and something I take into my work on the game"
August 16, 2018 Live And Kicking Three years on: Square Enix on the evolution of Final Fantasy: Brave Exvius Producer Hiroki Fujimoto delves into keeping players invested, events and Ariana Grande
July 9, 2018 Live And Kicking Four years on: Jam City on the evolution of match-three hit Cookie Jam GM and VP of creative development Shane Nakamura discusses keeping the US publisher's flagship title Cookie Jam alive and successful.
June 29, 2018 Still Going Strong Four years on: The rise, fall and rise again of Kim Kardashian: Hollywood The tribulations of Glu’s most successful game ever