Super Mario Run
Article Types
- All [76]
- The Charticle [1]
- Feature [1]
- Data & Research [2]
- Mobile Mavens [3]
- Comment & Opinion [7]
- News [62]
Comment & Opinion
Jun 30th, 2020
The big game company that couldn't: Nintendo's mobile rethink
Jon Jordan explores Nintendo's decision to scale back on mobile
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News
Mar 6th, 2020
Shigeru Miyamoto talks working with Apple, Pokemon GO and why the Switch was helped by smartphones
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News
Feb 25th, 2019
Dragalia Lost outpaces Super Mario Run and Animal Crossing: Pocket Camp with $75m lifetime sales
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News
Sep 4th, 2018
Shigeru Miyamoto says Nintendo will push on with fixed price model for mobile games
The Nintendo developer also believes companies should “deliver games at reasonable prices"
News
Aug 29th, 2018
Miyamoto: Regrettable choices were made during the development of Super Mario Run
Difficulty curve and fixed-price model could’ve been improved, claims the legendary designer
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News
Jul 3rd, 2018
Super Mario Run leaps past $60 million worldwide revenue
American players account for nearly half of the revenue brought in since launching in 2016
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Data & Research
May 2nd, 2018