Hypercasual
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- Interview [59]
- News [233]
News
Jul 5th, 2018
MAG Interactive’s Paint Hit breaks five million downloads
Real-time word game Word Domination brought in one million downloads
Interview
Jul 5th, 2018
After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio
CMO Ilya Molodetsky discusses how the studio has grown over the last two years
Feature
Jun 28th, 2018
5 things we learned about influencers, hyper-casual and esports at the Beyond Games Mini-Summit
Leading industry experts deal out their knowledge and advice
Interview
Jun 28th, 2018
How a move into the hyper-casual games market provided MAG Interactive with a spring in its step
News
Jun 13th, 2018
MAG Interactive’s Paint Hit makes a splash with one million downloads in one day
The paint shooter is sitting in the number one spot on the Google Play casual games chart in the US
News
May 29th, 2018
Casual mobile games publisher Voodoo raises $200 million
Publisher has more than 150 million monthly active users; plots further growth
as
News
Jan 15th, 2018
Ubisoft and Ketchapp eye China mobile market with Tencent deal
Partnership gives publishers access to 980 million monthly active users of Weixin app
The Charticle
Jan 15th, 2018
Charting the rise of hyper-casual mobile games
Examining the performances of Ketchapp, Voodoo and Gram Games
Comment & Opinion
Sep 12th, 2017
From Commodore 64 to hyper-casual: David Darling on the resurgence of simple games based on elegant ideas
Comment & Opinion
Apr 28th, 2017
The ascendance of hyper-casual part three: The opportunity
AppLovin's Johannes Heinze continues his detailed analysis of a new genre