Australia
Article Types
- All [121]
- Hall of Fame [1]
- Comment & Opinion [2]
- Feature [8]
- Job News [11]
- Interview [13]
- News [86]
Interview
Apr 10th, 2023
Dumb Ways to Die’s general managers on what’s next for the brand
We got the chance to speak to two of PlaySide’s GM’s about franchise
Interview
Nov 2nd, 2022
Danny Armstrong of PlaySide on the key aspects of working with established IPs
GM of Australian PlaySide Studios: "we are not scared of taking calculated risks"
Interview
Nov 19th, 2020
How SMG Studio fought Animal Crossing and a global pandemic to launch Moving Out
SMG Studio founder Ashley Ringrose speaks on the crazy year of 2020
Interview
Mar 27th, 2020
Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business
"360 million downloads across all our games and still counting"
Interview
Mar 2nd, 2020
Women in Gaming: Rooster Teeth’s Alanah Pearce on making the leap from Australian to US games media
"I wrote a paragraph in this old diary saying I was going to move to San Francisco and work for IGN"
Interview
Feb 19th, 2020
Indie Spotlight: Panda Arcade studio manager Alicia Jakovich on why the middle ground can be beneficial
"You can enjoy making games and make a moderately good living out of it."
Interview
Jan 8th, 2020
Studio Zero creative director William Mesilane on wanting to create "stories that subvert the genre"
"I want to make smaller-scale games that tell more meaningful stories that subvert the genre"
Interview
Jul 3rd, 2019
Indie Spotlight: Simon Joslin on how The Voxel Agents has been thriving off puzzlers for 10 years
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Interview
Dec 5th, 2018
How Super Entertainment's Spin Rhythm is designed to combine flow with flare
Interview
Jun 30th, 2017
Millionaire's Run has players competing for a real-world $1 million cash prize
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Comment & Opinion
Jul 22nd, 2016
How Halfbrick automated its in-game messaging to drive player engagement
1